Financial literacy game

Background: The client had mentally diverse-abilities and struggled to graph the concept of needs versus wants in their spending. Traditional methods of budgeting and explaining financial literacy concepts didn’t resonate.

Solution: The client loved Spiderman and games. Using Claude.ai, I built a card deck game where the client took on the role of Spiderman, and had to decide if an item was a need or a want.

Highlights of thoughtful design:

  • Gamification
  • Storytelling
  • Interactivity
  • Multi-modal learning